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Game tekken 62/9/2023 The enemies are quite weak, and can easily be juggled two or three at a time if you get them in the right spot. The view was wide-open and not nearly as tight as previous games' scenario modes, and the sunny background was a definite step up from the sterile hallways of Tekken 4's Tekken Force or Tekken 5's Devil Within. In the level I saw, I was able to choose any character from the full roster and then run along a pier turning corners as a camera tracked my character's movements. This "scenario campaign" is much more impressive than the ones seen in Tekken titles past. A beat-em-up requires a greater range of motion to evade enemies and hazards. Fighting games purposefully restrict movement to keep the combatants on a single plane and open up the joystick for inputting complex special move commands. But there's also the question of how to change the controls. I suppose it's a question of resources, as designing levels to explore and enemies to fight must be a significant task. As a huge fan of genre classics like Final Fight, I'm not sure why more fighting games don't do this.
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